/*
 * Copyright Regents of the University of Minnesota, 2015.  This software is released under the following license: http://opensource.org/licenses/GPL-2.0
 * Source code originally developed at the University of Minnesota Interactive Visualization Lab (http://ivlab.cs.umn.edu).
 *
 * Inspired by a class project "GPU Accellerated Implicit FEA" for CSCI 5980: Physics-Based Animation (Fall 2015) taught by Prof. Rahul Narain
 *
 * Code author(s):
 * 		Dan Orban (dtorban)
 */

#include <fea/Node.h>

namespace ElasticMesh {

Node::Node(int index, double mass, Eigen::Vector3d x, Eigen::Vector3d v) : i(index), m(mass), x(x), v(v), initialPos(x) {

}

Node::~Node() {
}

} /* namespace ElasticMesh */
